(Limited Edition) Traps and Bases
Everything that‘s Limited Edition (LE) will never come back. If you don‘t get it during the time it is available, you will never be able to get it again. Limited Edition items are released during certain Events. The most important of these Events is the periodic visit of the flying merchant, Ronza, who visits the Kingdom of Gnawnia in regular yet unforeseeable intervals. She’s usually out searching the world for strong traps, bases, and charms. And when she comes, she opens her shop for a few days and sells to hunters who are lucky enough to be around and can pay her often incredibly high prices. After a short while, she‘s gone again and people might have to wait an entire year or longer for her to return. Don‘t ask when Ronza‘s next visit will be. Nobody knows, probably not even the Devs themselves. (Well, that is until they decide on a date, of course.)
Usually, no LE trap is better than the top trap of its particular power type. So there‘s no reason to feel cheated. Sure, LE stuff can be tremendously helpful for lower ranks, but in the end the playing field is leveled.
In this chapter I will attempt to give my personal recommendations concerning some Bases and Weapons. I will try to outline the natural progression through the walk of the game. This has become rather difficult, because so many different things factor into the decision of buying or arming a certain piece of equipment. It used to be simple, because one Base or one Weapon was stronger than the other. Recommendation done! These days though, things have become much more diverse, and often not just brute force or sheer luck will decide a piece of equipment’s worth, but special abilities may come into play.
I will not mention every single Base or Weapon. There are just too many in the game by now. The ones I mention are the ones that I recommend getting as you go through the game.
Limited Edition equipment is another story altogether. My recommendations will be lined out as if there are no LE Bases or Weapons. If you happen to have a stronger or luckier LE item, do the math, compare the stats, and see if you wouldn’t benefit from arming it instead of going with my recommendations. I always calculate that 1 Luck is roughly equal to 300 Power. However, it is worth noting that the Luck effect rises exponentially, so the more Luck an item has, the bigger the effect on catch rate will be. Another thing to keep in mind is that tougher mice are more affected by Power than by Luck. There’s a bit of a shift in the game where it starts to make sense to go with more Power rather than more Luck. This roughly starts around Duke level and is certainly true for the Rift areas.
In this section I will give recommendations for new LE items as they pop up in the game, either during an event or during a Ronza visit. Once this happens, make sure to come here and I will have updated this part of the guide, so that you know if a certain LE item is worth buying or not.
Once the LE items in question become unavailable, I will delete their entry from the guide to make room for future LE stuff.
~ Stay tuned ~
This is my recommendation for the early ranks. Go from Base to Base like I outline below. You may skip every other non-LE Base you encounter in between:
Wooden Base with Target
If at any point you acquire a Base from an event that has at least 8 Luck, any Base from the above list becomes obsolete and you should stick with your event and/or LE Base for general hunting.
The next non-LE base you want to get is the Overgrown Ember Stone Base at the Queso River. Not only will it be able to beat several LE Bases you may have acquired in the meantime, but it also pumps extra Bland Queso from the river, and should therefore be the standard Base when hunting in the area.
The next better Base is the Minotaur Base from the Labyrinth and City of Zokor complex. It is the best Base at this point, potentially only edged out by the Prestige Base, acquired in the Valour Rift. The Prestige Base gains stats according to which floor you can make it to in that area, as well as your number of Total Eclipse catches during one run.
Alternatively, the Mino Base can be improved upon by getting the Adorned Empyrean Refractor Base in the Floating Islands, but the Prestige Base can be made to even outclass this Base! So depending on your Prestige Base stats when you enter the Floating Islands, you may be able to skip the Adorned Empyrean Refractor Base altogether.
As far as Rift Bases go, the general progression is:
You need both Rift and Fracture Base in order to get the Fissure Base.
Technically, you could skip them all and go directly for Clockwork Base, but you really want to have at least some Rift Base for the earlier Rift areas to get the Riftstalker Set (Rift Weapon, Rift Base, and Rift Charm combination).
After Clockwork, you will want to go for the Prestige Base, and not just for the Rift areas, as it can potentially be made more powerful than even Mino and Empyrean.
Some other Bases worth considering for certain locations are the following (sorted by early access area to later access area). Those in bold are strongly recommended for crafting/purchasing.
Runic Base (LE) (loot extra Runes)
Tribal Kaboom Base (LE) (increases loot)
Vegetation Base (LE) (get an extra Pepper for each Seed you loot)
Washboard Base (slight increase in stats when used in this area)
Polluted Base (extra Luck if paired with Polluted Charms; mice can drop Radioactive Curd)
Refined Pollutinum Base (extra Luck if paired with Polluted Charms; mice can drop Radioactive Curd)
Magnet Base (better attraction of Tunnel Rats in Treacherous Tunnels)
Remote Detonator Base (pushes further upon Bomb Squad catches in the Bombing Run)
Spiked Base (no pushback from Brutes in Brutal Bulwarks)
Hearthstone Base (repels Zealots in Mad Depths)
Deep Freeze Base (opens up Hidden Depths)
Ultimate Iceberg Base (LE) (all of the above combined)
Electromagnetic Meteorite Base (LE) (chance of looting extra Meteorite Pieces)
Desert Heater Base (LE) (uses Flameshards to create bonus loot drops)
Living Base (doubles Petals and Herbs)
Hothouse Base (LE) (doubles Petals and Herbs)
Aurora Base (LE) (chance of generating a random Essence)
Overgrown Ember Stone Base (generates extra Bland Queso)
Living Grove Base (loot extra Cavern Fungi or Nightshades)
Labyrinth Base (reduces chance of Dead End Clues)
Treasure Seeker Base (LE) (reduces chance of Dead End Clues; chance to change clues into Treasury clue)
Minotaur Base (reduces chance of Dead End Clues)
Thief Base (LE) (in Stealth mode: 50% chance of not losing stealth; in Heist mode: losing twice as much stealth, but also gaining twice as much loot)
Denture Base and Signature Series Denture Base (can be fueled with Ful’Mina toothlets for extra stats and then used anywhere in the kingdom)
Forecaster Base (LE) (doubles weather intensity gained)
Enerchi Induction Base (loot extra Enerchi)
Attuned Enerchi Induction Base (loot extra Enerchi and Battery Fragments)
Furoma Base (LE) (loot extra Tokens)
The ones in bold are highly recommended. The locations listed are where you acquire them.
Obelisk of Slumber
Obelisk of Incineration (may be skipped)
Nutcracker Nuisance Trap (LE) (increases Lich loot in Balack’s Cove)
skip Grand Arcanum Trap
Event Horizon Trap
Circlet of Seeking Trap
Circlet of Pursuing Trap
Blazing Ember Spear Trap
Dragonvine Ballista Trap
Storm Wrought Ballista Trap
Dragon Slayer Cannon
skip Forgotten Pressure Plate Trap
Ancient Box Trap
Forgotten Art of Dance (available during the MH Birthday event)
Scarlet Ember Root Trap
Crystal Mineral Crusher Trap (LE) (loot extra Minerals)
Crystal Crucible Trap
Endless Labyrinth Trap
Infinite Labyrinth Trap
Thought Manipulator Trap
Thought Obliterator Trap
Father Winter’s Timepiece Trap (LE) (+2000 Power for every Acolyte caught until a Chrono is caught)
Net Cannon (more luck than Harpoon Gun, therefore preferable at this stage)
Ancient Spear Gun
Scum Scrubber may be skipped
Heat Bath may be skipped if Slushy Shoreline is in reach
Steam Laser Mk. I
skip Mk. II and Mk. III and leave the Iceberg aside until you have the Oasis Water Node Trap or better
Super Scum Scrubber may be skipped (loots extra Crude Pollutinum)
Oasis Water Node Trap
Phantasmic Oasis Trap (definitely get it if you want to do Sunken City before you get the Queso Fount Trap!)
Rune Shark Trap
School of Sharks Trap (these two may be skipped if you decide to go for Queso Fount Trap immediately)
Queso Fount Trap
Claw Shot City:
(start with either Bandit Deflector or Engine Doubler, definitely get Supply Grabber last)
Meteor Prison Core Trap (Judge Droid Trap may be skipped, especially if you got Queso Factory Trap during the Birthday Event)
Ember Prison Core Trap
(Ember Prison Core Trap is already stronger than the S.T.I.N.G. Trap, but you need S.T.I.N.G. to get S.T.I.N.G.E.R.)
In the initial stages, get any trap you want. The differences in catch rate are going to be very small.
Swiss Army Mouse Trap
NVMRC Forcefield Trap
Town of Digby:
or go directly for Sandstorm MonstroBot
Warden Slayer Trap (LE) (for Wave 4)
you can skip MonstroBot and go directly for Smoldering Stone Sentinel
Ancient Gauntlet Trap (LE) (doubles Tier 2 Potion drops)
Festive Gauntlet Crusher Trap (LE) (doubles Tier 3 Potion drops)
Focused Crystal Laser (I’d go with this one over Multi-Crystal Laser since it has more Power, which seems to be beneficial in the Rift areas)
Bristle Woods Rift:
Timesplit Dissonance Trap
Celestial Dissonance Trap
Sinister Portal (slightly better than Ambrosial Portal)
Gorgon Trap or Clockapult of Time, depending on your finances
Jungle of Dread:
Dreaded Totem Trap (LE)
skip Reaper’s Perch
Moonbeam Barrier Trap (LE) (always catches Battering Ram Mouse)
Interdimensional Crossbow Trap
skip Clockwork Portal Trap
Great Gnarled Tree:
Venus Mouse Trap, make into Mutated Venus Mouse Trap as soon as possible
skip Zugzwang’s Last Move
Thorned Venus Mouse Trap, make into Horrific Venus Mouse Trap as soon as possible
Zugzwang’s First Move
Mystic and Technic Pawn Pincher are must-haves, Obvious Ambush Trap and Blackstone Pass Trap are optional
Zurreal’s Folly (only trap that can catch Zurreal)
Dimension Chest Trap can be skipped if you go directly for Sphynx Wrath
Sphynx Wrath (can technically be skipped if you can already go for Gouging Geyserite Trap)
Gouging Geyserite Trap
Sleeping Stone Trap
Slumbering Boulder Trap